The World: The Game, you had to rely on video game archaeology. Its unattainability has lent it an aura of invincibility that is persisted through the occasional retrospective puff piece. Perhaps the most iconic example of a lost video game of the last decade, Scott Pilgrim’s status as that excellent beat-‘em-up from yesteryear has essentially gone unchallenged. The game’s fans, its designers, and even the franchise’s creator hoped for its return, but their cries went unanswered for the better part of a decade. Downloadable games were still a relatively new and generally tolerated phenomenon, making Scott Pilgrim’s disappearance resonate through the gaming landscape. The World: The Game’s removal from digital marketplaces in 2014 was, for many, a first caution about the pitfalls of digital distribution (but certainly not the last). Its heavy inspiration from 1989’s River City Ransom proved to be much of its appeal: “It may start off feeling slow and sluggish”, wrote Kotaku’s Mike Fahey, “but as new moves are unlocked and your stats increase, it begins to grow on you, ultimately delivering an overall satisfying experience.” The World: The Game was released in 2010, it was met with generally positive reactions.
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